Nanjing 1937: Battle for a Doomed City by Peter Ha.Indian Ocean Region, South China Sea: Volume II by.You can use this link to find your Friendly Local Game Store, which need all the help they can get at the moment. ![]() I’d like to thank Asmodee UK for sending this review copy. It’s an extremely simple concept and it is done brilliantly here. It plays quickly and is an enjoyable experience for everyone (if you’re comfortable climbing over each other to view the map from the best angle), and I’m pretty sure that you’ll suffer from ‘one more case’ as well. It’s cheap and different from pretty much anything that I’ve experienced before. I would heartily recommend this to gamers and non-gamers alike. It’s just not in wheelhouse and I’m finding more and more that my tastes don’t necessarily jive with the SdJ. And although I did enjoy the experience of playing this with others it’s not a game (or its expansions) that I’ll be seeking out again. I think it does it pretty much perfectly, ‘it’ being a fun, quick simple filler and why the SdJ chose it as their Kritikerpreis. I can’t really criticise the game for what it is. So I can’t really say I’ve completed it, but after finishing the 16 main cases I don’t have any desire to revisit the map / cases / game? Like with any escape room style game, each case is for one time use only. However, is it a boardgame? I’m not so sure…it’s a fun experience in its own right and I am impressed at how much detail the artists have got into the map, in fact there are more puzzles and scenes to solve both in the manual and online. You’ll even be able to start playing the game before you’ve opened the box – how many board games can say that? It’s incredibly simple to explain and fun to play and that is why I think it won the SdJ. I distinctly recall during my first session of this with 5 other players (3 kids, 2 adults), after the third case the adults drifted away, probably to get some time without kids if I’m being honest, and the kids kept playing the case by themselves and even started and finished the next case. I would describe this as a very relaxed experience players could easily drift in and out of the game.
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